Diary 3: Simplifying the UI
One really important rule with user interfaces is “Less is more”. It’s important to show only the elements that a relative so that the user isn’t cluttered with unnecessary information. Right now...
View ArticleDiary 4: New Alpha!
My aim is to release a new alpha version each week. Today I’ll be releasing Alpha3. The main changes from the previous release are user interface adjustments, especially the store.
View ArticleDiary 5: New Maps
I’ve spent the last few days adding some new content and balancing out the combat system. SPOILER WARNING: There are some spoilers for the 3rd map in this diary (screenshots of the map). If you don’t...
View ArticleDiary 6: Alpha4 – Content, Combat, and Death Update
Today marks the release of Alpha4. At this point almost all the key mechanics are in place. You can get the 4th alpha right now. New maps, new combat system, new combat UI, and tone of bug fixes.
View ArticleDiary 7: Play Testing Beta1
I’ve been doing a lot of play testing recently. I play the game for a few hours. Writing down everything that’s wrong, fix those things, then starting again. This means a lot of small things are...
View ArticleDiary 8: Endurance Open Beta
Endurance is now in Beta! What does this mean? It means the game should be playable, at least for the first 3 levels, and that all the critical systems are in place.
View ArticleDairy 9: Working Towards Beta-2
It’s been a while since I’ve done an update. But things have been ticking along.
View ArticleDiary 10: Beta2
The last couple of weeks I haven’t made much progress on Endurance as I’ve been in the midst of moving countries. Now that things have settled down a bit I’ve been hard at work on the second beta of...
View ArticleDiary 11: New Website
Along with the new Beta, I’ve also been working a bit on a website for Endurance. I’m new to web development, so in the end I just put it together with Photoshop and googled my way through some HTML...
View ArticleDiary 12: Patch Release
I've been working hard this week on making some changes to the second beta. A lot of time was spent on getting the WebGL version of the working properly, but I'm still having problems with it.
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